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Two Button Army

 

 

This is a game that I continued polishing after creating it for my Game Mod Workshop class. For gameplay see the video to the left, for a production blog featuring progress updates from our Game Mod class, visit our blog at www.tbagame.blogspot.com

 

My analysis of Two Button Army:

About TBA

About Two Button Army
 
I created this game with a small team for my Game Mod Workshop class. After the class, we decided to keep working on it and polish it. I am the lead programmer, working with three game designers (Kevin Toney, Aaron Huang, and Kevin Mester) and two artists (Tabby Hein and Anna Kalandyk).
 
The game was spawned from the idea of making an innovative game using only two button inputs. We spent the first week coming up with and prototyping ideas. After we narrowed it down, it became clear that Two Button Army (TBA) was the one we wanted to go with most. 
 
I was able to quickly and efficiently code the prototypes in a manner to allow the designers to easily tweak many values related to game balancing. This allowed for more quick iterations on the project allowing us to come up with new mechanics and quickly figure out what worked and what didn't. 
 
One example is an arrow storm mechanic. We quickly prototyped the mechanic and included it in playtest builds, to find out that it felt too random and unfair to the players. We quickly removed it from the game and moved on.
 
After this, I designed a mechanic dubbed Game Flow, which allows for the pacing of the game to be changed dynamically during gameplay. 

 

Also, just a fun note, all sound effects in the game are foley, recorded by us in Depaul's sound studio. When you see the soldiers sprint forward with the little tapping sounds, that's me hitting a pair of baby sneakers on a wood plank :)
 
This game showcases my ability to iterate on an idea and polish a gameplay experience.

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